Training for stress relief
& peak performance
Play games engineered to help you better manage stress and achieve better emotional and mental balance.
Alive gives you an array of fun and engaging software games and tools designed to help you build skills that will improve your mental and physical performance — helping you meet your personal goals.
Alive, which also integrates coaching and performance tracking, uses active feedback technology which has been proven effective in helping people achieve better mental agility and better performance in physically and emotionally demanding job and life situations. Play just 10 minutes a day and see a big difference in your life!
Alive is designed to help with:
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Watch how Alive helps you train to be stress-free » |
Are you a clinician?The Clinical version of Alive offers unlimited users and advanced Graph Training, Session Review, and other key clinical features, making it the ideal solution for those using Alive with patients in a clinical practice. |
Which version of Alive is for me?
- First time home user - Alive with iFeel USB Sensor
- Upgrade later to Alive Clinical or Alive Pioneer - Purchase Alive with a Lightstone sensor now, so later when you upgrade you have the Lightstone's skin sweat feedback available.
- Professional, school or advanced user wanting the most fully featured version of Alive - Alive Pioneer version
- Compare Alive Home, Clinical and Pioneer
- Already have a Lightstone or IOM sensor - Alive for IOM
- Already have an emWave sensor - Alive for emWave
- Already have Alive - buy Add-ons like Advanced Media Player, Dreamscapes, Arcade, Tropical Heat, Particle Editor or Inner Tube
Packages WITH Required Sensors |
Order |
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Alive Home with iFeel USB Sensor — BOTH Clip Sensor & Rubber Finger Sensor (recommended) Includes Clip Sensor for use on Ear / Finger, Rubber Movement-Tolerant Finger Sensor, Base Connector Unit, USB Extension Cord and Android Adapter Cable. Download software, iFeel USB Sensor arrives by mail. |
$345 $295 | |
Alive Clinical Version & Clinical Version Upgrade |
From $250 | |
Replacement or additional sensor hardware |
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Note: You will receive an acknowledgement of your order and a software serial number by email within 24 hours of your completed order. U.S. orders that require shipment arrive within 5-10 days (international orders arrive within 1-3 weeks).
Software-only options for those who already own the
HeartMath emWave or Wild Divine Lightstone or IOM sensor hardware
Packages WITHOUT Required Sensors |
Order |
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Alive for Wild Divine IOM and Lightstone Sensors Download SOFTWARE ONLY (Does not include required finger sensors) |
$149 | |
Alive for the HeartMath emWave or emWave 2 sensors Download SOFTWARE ONLY (Does not include required emWave sensor) |
$149 | |
Alive Dual Compatibility Upgrade Software upgrade enables use with both sensor types |
$50 |
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Alive Clinical Version & Clinical Version Upgrade |
From $250 | |
Alive Add-on Games
Alive can be expanded with additional fun games. All games below require Alive and an Alive compatible sensor.
Add-on |
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Advanced Media Player for Alive Train with DVDs and video files |
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Dreamscapes for Alive Explore relaxing, super high-quality, environments. Draw, compose music, play Sudoku, crosswords & more. |
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Arcade Mega game pack for Alive |
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Tropical Heat Jet Ski for Alive Escape to the tropics for a jet ski adventure |
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Particle Editor 3 for Alive Many fun & relaxing mini-game environments |
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Inner Tube 3 for Alive Race against the clock with 4 space ships through 80 tunnel levels |
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What's this?
*Open Box Lightstone Sensors - Sensors Out of Stock Worldwide
Wild Divine has discontinued production of IOM Pro and Lightstone sensors. Many clinicians prefer Wild Divine sensors as they provide both heart rate and skin sweat in a simple and easy to use package. Somatic Vision has a large inventory of open box / gently used Lightstone sensors still available for sale for use with Alive. All Lighstone sensors have been fully tested and come with a 90-day warranty.
Somatic Vision now also bundles Alive Pioneer with the GP8 Amp, a professional amplifier that measures heart rate, skin conductance (GSR), muscle tension (EMG) and temperature.
Alive Features and Description
Beyond the computerAlive is not just about computers! Your Alive User Guide includes the multi-disciplinary Alive & Beyond 8-Week Program. The Alive & Beyond 8-Week Program has been developed to help you get the most out of Alive, bringing in off-screen concepts and exercises to complement the Alive software. For those using Alive with a child or teen, we include a section on Alive for Younger Users. You may want to follow Alive & Beyond exactly or you may want to tailor it to your needs. Either approach is fine and will help you in your journey toward stress relief and peak performance. Behind AliveAlive is the brainchild of Ryan Deluz, a software engineer with a background in biology. Ryan's vision to bring a liveliness and ease-of-use to innovative and powerful self-regulating tools — and his passion for his work — are at the core of Alive. Alive & Beyond — and much of the Alive software itself — was developed in partnership with Yuval Oded, a cognitive behavioral psychologist and leading expert in biofeedback. Yuval, a consultant to the French Ministry of Defense, is a Clinical Psychologist who has developed biofeedback programs to help military personnel keep a clear head, suppress unhelpful responses to difficult situations, and manage an array of decisions and tasks. In his clinics, Yuval treats a wide array of conditions, including anxiety disorders, behavioral disorders, chronic illnesses, neurological problems, psychosomatic problems, head trauma and post traumatic stress disorder. |
The Alive Coach
Diagnostics, educational resources, progress tracking, and a virtual coach to teach you techniques for breathing to lower and smooth heart rate, how to interpret your body data, and to suggest a program for meeting your goals.
As you play the Alive Games and explore the Environments, the Coach stays with you throughout the entire experience, evaluating your progress, and helping you maximize the effectiveness of Alive — suggesting alternative programs and approaches as you play.
Alive Games
The most fun part of Alive. Includes Dual Drive Pro Manual, Dual Drive Pro Autopilot, and an assortment of Alive Mini Games, including:
- Dream House— Build a dream house from the ground up, beginning in the morning and finishing by parking your car in the new garage at sundown.
- Green Thumb — Make a gorgeous hyacinth bloom and wow you with its showy ultramarine flowers
- Four Seasons — Propel a natural scene through all four seasons, enjoying spring showers, lush summer foliage, fall thunderstorms and the bare beauty of winter.
- Alien Shuttle — Complete your alien mission by finding your way to the docking station in the mothership.
- Night Flight — Enjoy navigating through a twinkling and busy cityscape.
Alive Environments
For training and development. Gorgeous visual environments to explore as you pace your breathing and smooth your heart rate include:
- Alive Environments Breath Spiral — Move shiny particles in a 3D space as you inhale and exhale. Paced breathing creates a smoother heart and expands a disc of particles into spiraling waves.
- Alive Environments Shape Shifter — The smoother your heart rate, the brighter a geometric shape becomes. Keep it smooth to see it morph into new forms.
- Alive Environments Metal Pulse — Use paced breathing to turn undulating waves from orange to an intense blue.
- Alive Environments Plasma — Use the pacer on the screen to smooth your heart rate and make undulating plasma appear. Slow the plasma by dropping your heart rate.
- Alive Environments Tropical Ocean — Relax to make the wind blow the palm fronds and the wave sounds intensify.
- Alive Audio Environments — Close your eyes, sink back into your chair, and breathe to smooth your heart rate. The more even your heart rate changes are, the more enveloping the music and relaxing sounds become. Choose from Rain, Stream, Waves, and Memory.
Alive Active Feedback Hardware
For use with all Somatic Vision games and tools. Captures your heart rate variations and sends them to the Alive interactive interface.
Alive Clinical Version Features
Minimum System Requirements
- Alive Active Feedback Hardware — iFeel, HeartMath emWave or Wild Divine Lightstone, IOM, or iom2 finger sensors (*IomPE & IomBlue not supported)
- Windows 7, Windows 8, Windows 10, Windows 11
- or -
macOS 10.10 - macOS 14 compatible with certain Alive sensors. See macOS Requirements Here. - 2.0 GHz Processor, i5 or greater recommended
- Dedicated Video Card with 512 MB of Dedicated Video Memory (almost any nVidia or AMD card)
- 1 GB RAM
- 3 GB of Disk Space
- Internet connection recommended (enables updates and community features)
- Alive may work even if your computer does not meet the minimum video card requirements. If you are unsure if Alive will work on your computer please download OpenGL Caps Viewer and make sure your OpenGL version is 2.0 or higher (on the first tab of OpenGL Caps Viewer, next to OpenGL, it should say OpenGL 2.0 or higher).
- ALIVE MAY ONLY BE USED ON ONE COMPUTER AT A TIME. ALIVE CAN BE INSTALLED ON TWO COMPUTERS AS LONG AS ONLY ONE COPY OF ALIVE IS IN USE AT ANY GIVEN TIME.
Licensing and patent information
© 2009-2024 Somatic Vision Inc. Alive, Alive Clinical, Alive Pioneer, Gains & Drains, Today Log, Zoom Out, Change the Channel, Mental Mini-Breaks, Dual Drive, Dual Drive II, Dreamscapes, Somatic Vision VR, Inner Tube, Particle Editor, Tropical Heat, Advanced Media Player and Advanced Browser are all trademarks of Somatic Vision Inc. All rights reserved. Manufactured under license from Quantum Intech, Inc. Quantum Intech and the Quantum Intech logo are trademarks of Quantum Intech, Inc. in the U.S. and other countries. HeartMath and the HeartMath logo are trademarks or registered trademarks of the Institute of HeartMath in the U.S. and other countries. All other trademarks belong to their respective owners. Coherence algorithms contained within this product licensed from and © 1999-2010 Quantum Intech, Inc, with all rights reserved, and are protected by the following patents in the US: 6,358,201; 7,117,032; 7,163,512; 7,462,151 and 8,066,637. Other patents include: European Union 1156851; Canada 2,365,032; Australia 770323; China ZL00807109.8; Hong Kong HK1042056; Japan 4410234; Korea 10-0616370