iFeel Sensor Benefits
- Comfortable and Easy to Use Finger / Ear Sensors
- Higher Accuracy and Fewer Movement Artifacts compared to IOM, Lightstone or emWave sensors Choose the Rubber Finger Sensor for maximum movement tolerance
- Strong, Durable Design, Interchangeable Sensors
- USB Connection (no charging required)
- Android Apps Available (requires an Android device that can connect with USB devices, also known as USB OTG)
Information for Professionals
- Works with Alive, Alive Clinical and Alive Pioneer
- 200 samples per second accuracy allows Smoothness / HRV training for people with low heart rate variability
- Use at the same time as the GP8 Amp to train Smoothness of 2 users simultaneously, or to combine the more comfortable and easy-to-use iFeel Heart Rate with GP8 Amp Skin Conductance, Respiration, Temperature and/or EMG
- No Software Upgrade Cost for Owners of Alive
- Display and Review SpO2 in Alive
- Train Heart Rate, Smoothness and BVP Amplitude (BVP Amplitude training requires Alive Pioneer)
- Designed for hospital use. CE and ISO Certified
Lowest Cost Alive Packages — Highest Sensor Accuracy, Ease-of-use, & Comfort!
Home Use Packages |
Order |
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Alive Home with iFeel USB Sensor — BOTH Clip Sensor & Rubber Finger Sensor (recommended) Includes Clip Sensor for use on Ear / Finger, Rubber Movement-Tolerant Finger Sensor, Base Connector Unit, USB Extension Cord and Android Adapter Cable. Download software, iFeel USB Sensor arrives by mail. |
$345 $295 | |
Alive Home with iFeel USB Sensor — Clip Sensor Includes Clip Sensor for use on Ear / Finger, Base Connector Unit, USB Extension Cord and Android Adapter Cable. Download software, iFeel USB Sensor arrives by mail. |
$295 $249 | |
Alive Home with iFeel USB Sensor — Rubber Finger Sensor Includes Rubber Movement-Tolerant Finger Sensor, Base Connector Unit, USB Extension Cord and Android Adapter Cable. Download software, iFeel USB Sensor arrives by mail. |
$295 $249 |
Professional Packages — with Clip Sensor for Ear / Finger |
Order |
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iFeel USB Heart Rate Sensor — Clip Sensor Includes Clip Sensor for use on Ear / Finger, Base Connector Unit, USB Extension Cord and Android Adapter Cable. Use with your existing copy of Alive. Can be used with the GP8 Amp. |
$149 | |
Alive Pioneer with iFeel USB Sensor — Clip Sensor Includes Clip Sensor for use on Ear / Finger, Base Connector Unit, USB Extension Cord and Android Adapter Cable. Download software, iFeel Sensor arrives by mail. |
$748 $699 |
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Alive Clinical with iFeel USB Sensor — Clip Sensor Includes Clip Sensor for use on Ear / Finger, Base Connector Unit, USB Extension Cord and Android Adapter Cable. Download software, iFeel Sensor arrives by mail. |
$544 $499 |
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5x Alive Home with iFeel USB Sensors for Resale — Clip Sensor For sale to your clients for home training between sessions. Contact [email protected] for pricing. |
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Alive Pioneer with iFeel Sensor and Dreamscapes — Clip Sensor Save $248 when purchasing Dreamscapes with Alive Pioneer and an iFeel Sensor. Includes Clip Sensor for use on Ear / Finger, Base Connector Unit, USB Extension Cord and Android Adapter Cable. Download software, iFeel Sensor arrives by mail. |
$1047 $799 |
Professional Packages — with Rubber Finger Sensor |
Order |
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iFeel USB Heart Rate Sensor — Rubber Finger Sensor Includes Rubber Finger Sensor, Base Connector Unit, USB Extension Cord and Android Adapter Cable. Use with your existing copy of Alive. Can be used with the GP8 Amp. |
$149 | |
Alive Pioneer with iFeel USB Sensor — Rubber Finger Sensor Includes Rubber Finger Sensor, Base Connector Unit, USB Extension Cord and Android Adapter Cable. Download software, iFeel Sensor arrives by mail. |
$748 $699 |
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Alive Clinical with iFeel USB Sensor — Rubber Finger Sensor Includes Rubber Finger Sensor, Base Connector Unit, USB Extension Cord and Android Adapter Cable. Download software, iFeel Sensor arrives by mail. |
$544 $499 |
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5x Alive Home with iFeel USB Sensors for Resale — Rubber Finger Sensor For sale to your clients for home training between sessions. Contact [email protected] for pricing. |
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Alive Pioneer with iFeel Sensor and Dreamscapes — Rubber Finger Sensor Save $248 when purchasing Dreamscapes with Alive Pioneer and an iFeel Sensor. Includes Rubber Finger Sensor, Base Connector Unit, USB Extension Cord and Android Adapter Cable. Download software, iFeel Sensor arrives by mail. |
$1047 $799 |
Add-Ons (Add-Ons require the iFeel USB Heart Rate Sensor) |
Order |
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Rubber Movement-Tolerant Finger Sensor This comfortable, rubber sensor surrounds the finger, gently holding it in place and reducing ambient light. This results in higher accuracy and fewer movement errors. This sensor may not fit children under the age of 7. |
$50 | |
Clip Sensor for Ear / Finger This sensor can be placed on the ear or finger and works with people of all ages. More accurate, comforatable and easy-to-use than emWave or GP8 Amp ear-clips. |
$50 | |
Two Foam Finger Sensors This pack of 2 sensors work with people of all ages. The velcro in these sensors can wear out if the size is adjusted often. These sensors can be used as permanent or disposable sensors. |
2 sensors for $20 |
Note: You will receive an acknowledgement of your order by email within 24 hours of your completed order. U.S. orders arrive within 2 weeks (international orders arrive within 3 weeks).
Which version of Alive is for me?
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Alive Add-on Games
Alive can be expanded with additional fun games. All games below require Alive and an Alive compatible sensor.
Add-on |
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Advanced Media Player for Alive Train with DVDs and video files |
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Dreamscapes for Alive Explore relaxing, super high-quality, environments. Draw, compose music, play Sudoku, crosswords & more. |
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Arcade Mega game pack for Alive |
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Tropical Heat Jet Ski for Alive Escape to the tropics for a jet ski adventure |
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Particle Editor 3 for Alive Many fun & relaxing mini-game environments |
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Inner Tube 3 for Alive Race against the clock with 4 space ships through 80 tunnel levels |
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Download the iFeel Sensor User Guide
What's this?
Compare Alive Versions
Alive for iFeel USB Heart Rate Features
Alive Pioneer | Alive Clinical | Alive |
Unlimited User Profiles | Unlimited User Profiles | Up to 7 User Profiles |
Train Heart Rate (finger or ear), Smoothness and BVP Amplitude. 200 samples per second. New Pioneer heart rate measurements:
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Heart Rate and Heart Rate Smoothness (HRV) training with Alive Environments, Games and Graph Training | Heart Rate and Heart Rate Smoothness (HRV) training with Alive Environments, Games and Graph Training |
Pacer Options: Standard Visual breath pacer or the new Alive Pioneer Adaptive Pacer. The Adaptive Pacer is an optimal and fine tuned breath pacer. It uses your heart rate changes to continuously adjust the breath pacer. You never have to set the pacer speed, even when changing users! Add an audio breath pacer. Select from a variety of audio breath pacers and/or hear a reward sound when the measurement you are training is above 80%. |
Visual breath pacer | Visual breath pacer |
Unlimited number of graphing screens can be open and recording at the same time. New graphing screens for all new Pioneer measurements. Additional customization options to design your own view. Resize and arrange graphs by resizing and arranging the graph windows into any combination desired. Graphing screens run and calculate data in the background for quick cycling between screens and views. |
Detachable Graph Training module to use on a separate monitor as the User plays Alive Games, engages in Workshops, and explores Environments; Add comments, pause sessions, and view detailed graphs while playing Alive Games | Training on one monitor with Alive games or graphs. |
All Clinical features plus:
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Clinical Graph Training includes highly customizable graphing with audio feedback:
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Heart Rate Smoothness Graph Training |
All Alive Clinical features plus
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Clinical Session Review: Review any session with a high level of detail across time and/or by subset of session type:
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Session Review |
In-game background music + ability to select any music of your own from your hard drive. Saves music changes, which allows you to switch the default music for environments and mini-games. New Pioneer feedback environments with over 1 hour of new music! |
In-game background music + ability to select any music of your own from your hard drive | In-game background music |
Send markers to Alive using our Integrated customizable picture display system synchronized to graphs Alive Marker Interface (requires basic programming knowledge), allowing E-Prime or other tools to synchronize with Alive graphs by marking events. |
Send markers to Alive using our Alive Marker Interface (requires basic programming knowledge), allowing E-Prime or other tools to synchronize with Alive graphs by marking events. | No research interface. |
Free auto-updates as new Pioneer features are added | Free auto-updates as new Clinical features are added | Free auto-updates as new features are added |
* Length of time smooth, % time in each smoothness zone, total time smooth, LF/HF ratio ** Stability, min, max and average, audio feedback |
Beyond
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What is Alive? - All Versions of Alive Include
Diagnostics, educational resources, progress tracking, and a virtual coach to teach you techniques for breathing to lower and smooth heart rate, how to interpret your body data, and to suggest a program for meeting your goals.
As you play the Alive Games and explore the Environments, the Coach (optionally) stays with you throughout the entire experience, evaluating your progress, and helping you maximize the effectiveness of Alive — suggesting alternative programs and approaches as you play.
Alive Games
The most fun part of Alive. Includes Dual Drive Pro Manual, Dual Drive Pro Autopilot, and an assortment of Alive Mini Games, including:
- Dream House— Build a dream house from the ground up, beginning in the morning and finishing by parking your car in the new garage at sundown.
- Green Thumb — Make a gorgeous hyacinth bloom and wow you with its showy ultramarine flowers.
- Four Seasons — Propel a natural scene through all four seasons, enjoying spring showers, lush summer foliage, fall thunderstorms and the bare beauty of winter.
- Alien Shuttle — Complete your alien mission by finding your way to the docking station in the mothership.
- Night Flight — Enjoy navigating through a twinkling and busy cityscape.
Alive Environments
For training and development. Gorgeous visual environments to explore as you pace your breathing and smooth your heart rate include:
- Alive Environments Breath Spiral — Move shiny particles in a 3D space as you inhale and exhale. Paced breathing creates a smoother heart and expands a disc of particles into spiraling waves.
- Alive Environments Shape Shifter — The smoother your heart rate, the brighter a geometric shape becomes. Keep it smooth to see it morph into new forms.
- Alive Environments Metal Pulse — Use paced breathing to turn undulating waves from orange to an intense blue.
- Alive Environments Plasma — Use the pacer on the screen to smooth your heart rate and make undulating plasma appear. Slow the plasma by dropping your heart rate.
- Alive Environments Tropical Ocean — Relax to make the wind blow the palm fronds and the wave sounds intensify.
- Alive Audio Environments — Close your eyes, sink back into your chair, and breathe to smooth your heart rate. The more even your heart rate changes are, the more enveloping the music and relaxing sounds become. Choose from Rain, Stream, Waves, and Memory.
Minimum System Requirements
- Windows 7, Windows 8, Windows 10, Windows 11
- or -
macOS 10.10 - macOS 14 compatible with certain Alive sensors. See macOS Requirements Here. - 2.0 GHz Processor, i5 or greater recommended
- Dedicated Video Card with 512 MB of Dedicated Video Memory (almost any nVidia or AMD card)
- 1 GB RAM
- CD-Rom Drive
- 3 GB of Disk Space
- Internet connection recommended (enables updates and community features)
- Alive may work even if your computer does not meet the minimum video card requirements. If you are unsure if Alive will work on your computer please download OpenGL Caps Viewer and make sure your OpenGL version is 2.0 or higher (on the first tab of OpenGL Caps Viewer, next to OpenGL, it should say OpenGL 2.0 or higher).
- ALIVE MAY ONLY BE USED ON ONE COMPUTER AT A TIME. ALIVE CAN BE INSTALLED ON TWO COMPUTERS AS LONG AS ONLY ONE COPY OF ALIVE IS IN USE AT ANY GIVEN TIME.
Licensing and patent information
© 2009-2024 Somatic Vision Inc. Alive, Alive Clinical, Alive Pioneer, Gains & Drains, Today Log, Zoom Out, Change the Channel, Mental Mini-Breaks, Dual Drive, Dual Drive II, Dreamscapes, Somatic Vision VR, Inner Tube, Particle Editor, Tropical Heat and Advanced Media Player are all trademarks of Somatic Vision Inc. All rights reserved. Manufactured under license from Quantum Intech, Inc. Quantum Intech and the Quantum Intech logo are trademarks of Quantum Intech, Inc. in the U.S. and other countries. HeartMath and the HeartMath logo are trademarks or registered trademarks of the Institute of HeartMath in the U.S. and other countries. All other trademarks belong to their respective owners. Coherence algorithms contained within this product licensed from and © 1999-2010 Quantum Intech, Inc, with all rights reserved, and are protected by the following patents in the US: 6,358,201; 7,117,032; 7,163,512; 7,462,151 and 8,066,637. Other patents include: European Union 1156851; Canada 2,365,032; Australia 770323; China ZL00807109.8; Hong Kong HK1042056; Japan 4410234; Korea 10-0616370