Alive with iFeel USB Heart Rate Sensor
 

iFeel Sensor Benefits

  • Comfortable and Easy to Use Finger / Ear Sensors
  • Higher Accuracy and Fewer Movement Artifacts compared to IOM, Lightstone or emWave sensors Choose the Rubber Finger Sensor for maximum movement tolerance
  • Strong, Durable Design, Interchangeable Sensors
  • USB Connection (no charging required)
  • Android Apps Available (requires an Android device that can connect with USB devices, also known as USB OTG)

Information for Professionals

  • Works with Alive, Alive Clinical and Alive Pioneer
  • 200 samples per second accuracy allows Smoothness / HRV training for people with low heart rate variability
  • Use at the same time as the GP8 Amp to train Smoothness of 2 users simultaneously, or to combine the more comfortable and easy-to-use iFeel Heart Rate with GP8 Amp Skin Conductance, Respiration, Temperature and/or EMG
  • No Software Upgrade Cost for Owners of Alive
  • Display and Review SpO2 in Alive
  • Train Heart Rate, Smoothness and BVP Amplitude (BVP Amplitude training requires Alive Pioneer)
  • Designed for hospital use. CE and ISO Certified

Lowest Cost Alive Packages — Highest Sensor Accuracy, Ease-of-use, & Comfort!

Home Use Packages
Price
Order
Alive Home with iFeel USB Sensor — BOTH Clip Sensor & Rubber Finger Sensor (recommended)
Includes Clip Sensor for use on Ear / Finger, Rubber Movement-Tolerant Finger Sensor, Base Connector Unit, USB Extension Cord and Android Adapter Cable. Download software, iFeel USB Sensor arrives by mail.
 
$345
$295
Alive Home with iFeel USB Sensor — Clip Sensor
Includes Clip Sensor for use on Ear / Finger, Base Connector Unit, USB Extension Cord and Android Adapter Cable. Download software, iFeel USB Sensor arrives by mail.
 
$295
$249
Alive Home with iFeel USB Sensor — Rubber Finger Sensor
Includes Rubber Movement-Tolerant Finger Sensor, Base Connector Unit, USB Extension Cord and Android Adapter Cable. Download software, iFeel USB Sensor arrives by mail.
 
$295
$249

Professional Packages — with Clip Sensor for Ear / Finger
Price
Order
iFeel USB Heart Rate Sensor — Clip Sensor
Includes Clip Sensor for use on Ear / Finger, Base Connector Unit, USB Extension Cord and Android Adapter Cable. Use with your existing copy of Alive. Can be used with the GP8 Amp.
 
$149
Buy Now
Alive Pioneer with iFeel USB Sensor — Clip Sensor
Includes Clip Sensor for use on Ear / Finger, Base Connector Unit, USB Extension Cord and Android Adapter Cable. Download software, iFeel Sensor arrives by mail.
 
$748
$699
Alive Clinical with iFeel USB Sensor — Clip Sensor
Includes Clip Sensor for use on Ear / Finger, Base Connector Unit, USB Extension Cord and Android Adapter Cable. Download software, iFeel Sensor arrives by mail.
 
$544
$499
5x Alive Home with iFeel USB Sensors for Resale — Clip Sensor
For sale to your clients for home training between sessions. Contact [email protected] for pricing.
 
Alive Pioneer with iFeel Sensor and Dreamscapes — Clip Sensor
Save $248 when purchasing Dreamscapes with Alive Pioneer and an iFeel Sensor. Includes Clip Sensor for use on Ear / Finger, Base Connector Unit, USB Extension Cord and Android Adapter Cable. Download software, iFeel Sensor arrives by mail.
 
$1047
$799

Professional Packages — with Rubber Finger Sensor
Price
Order
iFeel USB Heart Rate Sensor — Rubber Finger Sensor
Includes Rubber Finger Sensor, Base Connector Unit, USB Extension Cord and Android Adapter Cable. Use with your existing copy of Alive. Can be used with the GP8 Amp.
 
$149
Buy Now
Alive Pioneer with iFeel USB Sensor — Rubber Finger Sensor
Includes Rubber Finger Sensor, Base Connector Unit, USB Extension Cord and Android Adapter Cable. Download software, iFeel Sensor arrives by mail.
 
$748
$699
Alive Clinical with iFeel USB Sensor — Rubber Finger Sensor
Includes Rubber Finger Sensor, Base Connector Unit, USB Extension Cord and Android Adapter Cable. Download software, iFeel Sensor arrives by mail.
 
$544
$499
5x Alive Home with iFeel USB Sensors for Resale — Rubber Finger Sensor
For sale to your clients for home training between sessions. Contact [email protected] for pricing.
 
Alive Pioneer with iFeel Sensor and Dreamscapes — Rubber Finger Sensor
Save $248 when purchasing Dreamscapes with Alive Pioneer and an iFeel Sensor. Includes Rubber Finger Sensor, Base Connector Unit, USB Extension Cord and Android Adapter Cable. Download software, iFeel Sensor arrives by mail.
 
$1047
$799

Add-Ons (Add-Ons require the iFeel USB Heart Rate Sensor)
Price
Order
Rubber Movement-Tolerant Finger Sensor
This comfortable, rubber sensor surrounds the finger, gently holding it in place and reducing ambient light. This results in higher accuracy and fewer movement errors. This sensor may not fit children under the age of 7.
 
$50
Clip Sensor for Ear / Finger
This sensor can be placed on the ear or finger and works with people of all ages. More accurate, comforatable and easy-to-use than emWave or GP8 Amp ear-clips.
 
$50
Two Foam Finger Sensors
This pack of 2 sensors work with people of all ages. The velcro in these sensors can wear out if the size is adjusted often. These sensors can be used as permanent or disposable sensors.
 
2 sensors
for $20

Note: You will receive an acknowledgement of your order by email within 24 hours of your completed order. U.S. orders arrive within 2 weeks (international orders arrive within 3 weeks).


Which version of Alive is for me?

  • Clinician - A hospital grade heart rate sensor combined with the ease and fun of Alive! Choose Alive Clinical for heart rate and smoothness (HRV) training.
    Learn more about Alive Clinical (general Alive Clinical information includes information about other sensors)
     
  • Advanced Clinician - Choose Alive Pioneer to unlock additional features such as:
    • Additional Pioneer Measurements
    • New Pioneer Environments, which let you train any two feedback measurements at the same time
    • Adaptive Breathing Pacer
    • Unlimited number of graphing screens
    • Microphone Audio Recording Synchronized to Session Data
    • Much More
    • Learn more about Alive Pioneer (general Pioneer information includes information about other sensors)
  • IOM or Lightstone sensors stopped working? emWave broken or showing heart rate errors? - Buy an iFeel USB Heart Rate Sensor to use with your existing copy of Alive.
     
  • Home user with no professional training - Buy Alive Home with an iFeel Sensor. Learn more about Alive Home (general Alive information includes information about other sensors)
     
  • Already have Alive - Add an iFeel USB sensor for increased accuracy, comfort and reduced movement artifacts.

Alive Add-on Games

Alive can be expanded with additional fun games. All games below require Alive and an Alive compatible sensor.
 

Add-on
Advanced Media Player for Alive
Train with DVDs and video files
Dreamscapes for Alive
Explore relaxing, super high-quality, environments. Draw, compose music, play Sudoku, crosswords & more.
Arcade
Mega game pack for Alive
Tropical Heat Jet Ski for Alive
Escape to the tropics for a jet ski adventure
Particle Editor 3 for Alive
Many fun & relaxing mini-game environments
Inner Tube 3 for Alive
Race against the clock with 4 space ships through 80 tunnel levels

Download the iFeel Sensor User Guide


 

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Compare Alive Versions


Alive for iFeel USB Heart Rate Features


Alive Pioneer Alive Clinical Alive
Unlimited User Profiles Unlimited User Profiles Up to 7 User Profiles

Train Heart Rate (finger or ear), Smoothness and BVP Amplitude.

200 samples per second.

New Pioneer heart rate measurements:

  • Manually Ranged Smoothness - create your own smoothness difficulty level!
  • Average Heart Rate - train large shifts in relaxation by decreasing average heart rate
  • Heart Rate Range - train to increase the vertical range of your heart rate
  • Valence - Train emotional positivity! An experimental new measurement proprietary to Alive Pioneer. A very useful tool for people wanting to work with difficult emotions or changing emotional states.
Heart Rate and Heart Rate Smoothness (HRV) training with Alive Environments, Games and Graph Training Heart Rate and Heart Rate Smoothness (HRV) training with Alive Environments, Games and Graph Training

Pacer Options:

Standard Visual breath pacer or the new Alive Pioneer Adaptive Pacer.

The Adaptive Pacer is an optimal and fine tuned breath pacer.

It uses your heart rate changes to continuously adjust the breath pacer.

You never have to set the pacer speed, even when changing users!

Add an audio breath pacer. Select from a variety of audio breath pacers and/or hear a reward sound when the measurement you are training is above 80%.

Visual breath pacer Visual breath pacer

Unlimited number of graphing screens can be open and recording at the same time.

New graphing screens for all new Pioneer measurements.

Additional customization options to design your own view.

Resize and arrange graphs by resizing and arranging the graph windows into any combination desired.

Graphing screens run and calculate data in the background for quick cycling between screens and views.

Detachable Graph Training module to use on a separate monitor as the User plays Alive Games, engages in Workshops, and explores Environments; Add comments, pause sessions, and view detailed graphs while playing Alive Games Training on one monitor with Alive games or graphs.
All Clinical features plus:
  • BVP Amplitude Graph — View changing stress levels reflected through BVP Amplitude changes
  • Temperature Graph — Highly accurate for small changes in temperature
  • Full Data Analysis — All Pioneer Measurements have dedicated graphing screens, similar to the Alive Clinical graphs, with numerous statistical displays for each measurement**.
  • Full Monitoring Graph — Many measurements graphed at the same time
Clinical Graph Training includes highly customizable graphing with audio feedback:
  • Frequency Spectrum Graphing — shows the heart rate power spectrum, to determine which heart frequencies are dominant and how often the user is in the zone
  • Accumulated Smoothness Graphing, including displays of detailed metrics*
Heart Rate Smoothness Graph Training

All Alive Clinical features plus

  • Microphone Audio Recordings of Sessions - Optional microphone audio recording allows you to review physiological responses to what was spoken during session recording.
  • Review new Pioneer measurements such as Average Heart Rate, BVP Amplitude and Heart Rate Range alongside original measurements such as heart rate and smoothness.
Clinical Session Review: Review any session with a high level of detail across time and/or by subset of session type:
  • Heart Rate, Smoothness and Breath Pacer graphs
  • Review by session with high level of detail: single and multi-session review by activity or across time
  • Each graph shows the average, maximum, minimum, session start (first 15 seconds average), session end (last 15 seconds average), change, and percent change statistics for any measurement
  • Export single or multi-session data to Excel for further analysis or to print a session summary
Session Review

In-game background music + ability to select any music of your own from your hard drive.

Saves music changes, which allows you to switch the default music for environments and mini-games.

New Pioneer feedback environments with over 1 hour of new music!

In-game background music + ability to select any music of your own from your hard drive In-game background music
Send markers to Alive using our Integrated customizable picture display system synchronized to graphs
Alive Marker Interface
(requires basic programming knowledge), allowing E-Prime or other tools to synchronize with Alive graphs by marking events.
Send markers to Alive using our Alive Marker Interface (requires basic programming knowledge), allowing E-Prime or other tools to synchronize with Alive graphs by marking events. No research interface.
Free auto-updates as new Pioneer features are added Free auto-updates as new Clinical features are added Free auto-updates as new features are added
* Length of time smooth, % time in each smoothness zone, total time smooth, LF/HF ratio
** Stability, min, max and average, audio feedback

Beyond
the computer

Alive is not just about computer training. Your Alive User Guide includes the multi-disciplinary Alive & Beyond 8-Week Program.

The Alive & Beyond 8-Week Program has been developed to help people get the most out of Alive, bringing in off-screen concepts and exercises to complement the Alive software.

In your clinical practice, you are likely to choose to incorporate Alive with your existing training protocols for working with various conditions. The Clinical User Guide supplement contains many tips and tricks for using the advanced Graph Training features in Alive to create desired outcomes.


Behind Alive

Alive is the brainchild of Ryan Deluz, a software engineer with a background in biology. Ryan's vision to bring a liveliness and ease-of-use to innovative and powerful self-regulating tools — and his passion for his work — are at the core of Alive.

Alive & Beyond — and much of the Alive software itself — was developed in partnership with Yuval Oded, a cognitive behavioral psychologist and leading expert in biofeedback. Yuval also authored the Clinical Version User Guide Supplement.

Yuval, a consultant to the French Ministry of Defense, is a Clinical Psychologist who has developed biofeedback programs to help military personnel keep a clear head, suppress unhelpful responses to difficult situations, and manage an array of decisions and tasks. In his clinics, Yuval treats a wide array of conditions, including anxiety disorders, behavioral disorders, chronic illnesses, neurological problems, psychosomatic problems, head trauma and post traumatic stress disorder.

What is Alive? - All Versions of Alive Include

Diagnostics, educational resources, progress tracking, and a virtual coach to teach you techniques for breathing to lower and smooth heart rate, how to interpret your body data, and to suggest a program for meeting your goals.

As you play the Alive Games and explore the Environments, the Coach (optionally) stays with you throughout the entire experience, evaluating your progress, and helping you maximize the effectiveness of Alive — suggesting alternative programs and approaches as you play.


Alive Games

The most fun part of Alive. Includes Dual Drive Pro Manual, Dual Drive Pro Autopilot, and an assortment of Alive Mini Games, including:

  • Dream House— Build a dream house from the ground up, beginning in the morning and finishing by parking your car in the new garage at sundown.
  • Green Thumb — Make a gorgeous hyacinth bloom and wow you with its showy ultramarine flowers.
  • Four Seasons — Propel a natural scene through all four seasons, enjoying spring showers, lush summer foliage, fall thunderstorms and the bare beauty of winter.
  • Alien Shuttle — Complete your alien mission by finding your way to the docking station in the mothership.
  • Night Flight — Enjoy navigating through a twinkling and busy cityscape.

Alive Environments

For training and development. Gorgeous visual environments to explore as you pace your breathing and smooth your heart rate include:

  • Alive Environments Breath Spiral — Move shiny particles in a 3D space as you inhale and exhale. Paced breathing creates a smoother heart and expands a disc of particles into spiraling waves.
  • Alive Environments Shape Shifter — The smoother your heart rate, the brighter a geometric shape becomes. Keep it smooth to see it morph into new forms.
  • Alive Environments Metal Pulse — Use paced breathing to turn undulating waves from orange to an intense blue.
  • Alive Environments Plasma — Use the pacer on the screen to smooth your heart rate and make undulating plasma appear. Slow the plasma by dropping your heart rate.
  • Alive Environments Tropical Ocean — Relax to make the wind blow the palm fronds and the wave sounds intensify.
  • Alive Audio Environments — Close your eyes, sink back into your chair, and breathe to smooth your heart rate. The more even your heart rate changes are, the more enveloping the music and relaxing sounds become. Choose from Rain, Stream, Waves, and Memory.

Alive Clinical Screenshots


Minimum System Requirements

  • 2.0 GHz Processor, i5 or greater recommended
  • Dedicated Video Card with 512 MB of Dedicated Video Memory (almost any nVidia or AMD card)
  • 1 GB RAM
  • CD-Rom Drive
  • 3 GB of Disk Space
  • Internet connection recommended (enables updates and community features)
  • Alive may work even if your computer does not meet the minimum video card requirements. If you are unsure if Alive will work on your computer please download OpenGL Caps Viewer and make sure your OpenGL version is 2.0 or higher (on the first tab of OpenGL Caps Viewer, next to OpenGL, it should say OpenGL 2.0 or higher).
  • ALIVE MAY ONLY BE USED ON ONE COMPUTER AT A TIME. ALIVE CAN BE INSTALLED ON TWO COMPUTERS AS LONG AS ONLY ONE COPY OF ALIVE IS IN USE AT ANY GIVEN TIME.