Biofeedback — Stress Relief Health Games
Biofeedback enhances clinical practice
Used worldwide in hospitals, schools, universities, and military institutions.
- Smoothness (HRV) immediately measures and displays your relaxation levels and emotional changes.
- Easy-to-use software, designed by and for clinicians.
- Giant variety of high-quality games with easy-to-understand feedback.
- Self-regulation, peak performance and stress monitoring using games, graphs, animations and audio instructions. Train with heart rate variability, skin conductance, muscle tension, temperature and breathing (depends on selected sensor).
Powerful and entertaining relaxation games with unrivaled quality
Somatic Vision has been the worldwide leader in biofeedback gaming for over 20-years. Extensive development and clinical testing have shown Somatic Vision products to be effective clinical tools.
Games available for HeartMath emWave, Wild Divine, J&J Engineering GP8 Amp, iFeel, BioSignals HS and Cygnet.
Train Heart Rate, HRV, Breathing, Skin Sweat and Temperature
Train Heart Rate, Skin Sweat and more with Alive Pioneer & Somatic Vision Games
How Do Biofeedback Games Work?
Video games with a healthy purpose
What if you could use a familiar game format, that is fun for anyone, to reduce your stress level? Alive Games are designed to be used by high-profile executives, athletes, busy families, people in mission-critical jobs, teens, and children.
As you play any one of the many Alive games, you'll see your body's stress/relaxation data displayed through 3D and abstract visuals, graphs, and music.
Coaching and progress tracking make it easy for you to see your improvement over time and build confidence in your ability to meet challenges with calm and precision. Master yourself as you master the game!
Played as little as 10 minutes a day, Alive Games help you:
- Reduce the impact of stress on your life
- Restore balance and vitality
- Improve physical & mental well-being
Games that Help
Partner Opportunities
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Kim
Alive is terrific for kids and teens. So far I have used it primarily with 11 to 16 year-olds. With other systems, I could never get an accurate heart rate signal from many younger children because they were so wiggly, and I often had to have very short training sessions because of their short attention span. With Alive, these children sit quietly and don't want to stop, even after 55 minutes. To quote one young boy who caught on immediately: "I have to stay calm even when things get hard."
Adam Kahn, parent
We got a call from the school principal: Our son is doing better! I'm sure that Dual Drive has been a factor in his improvement. I love watching him calm down and breathe.